Closed LuigiBlood closed 8 years ago
This might be a Shader Storage bug? It's an experimental feature that tends to break stuff when you fullscreen and such. Try turning it off.
Oh, yeah, I disabled it. It doesn't do that bug anymore.
So, it is shader storage. I've made a fix for it, please test this issue with new binaries: https://drive.google.com/file/d/0B0YqMPjGo3B2NGVMZWo3MHRQMWc/view?usp=sharing
It didn't fix anything. Do you want the ROMs I'm using to test with?
Do you want the ROMs I'm using to test with?
Yes. I don't have these roms.
I can't seem to find any kind of PM system in Github so... http://bsxproj.superfamicom.org/64dd/dump/
EDIT: Should mention they only work on Project64 (dev versions, I linked one in the Project64 tutorial in that site that I recommend). And you're interested on the Cartridge Port ROMs. Original Dumps cannot be used at this moment.
You don't have to set anything, just going to GLideN64 settings and then go back makes textures disappear. It does NOT always need that to have textures to disappear though, but sometimes this happens.
For some reason, I had it happen with Mario Artist Paint Studio, Talent Studio and Polygon Studio. I did this with Super Mario 64 PAL it still works fine. However, when I tried with Super Mario 64 and then back to Paint Studio, the bug was present. It stays until I close the emulator.
I should mention I use EmuCR builds (which always worked fine for me actually). I usually use a build from 2015/10/12 which doesn't do this bug.
For this issue, I use a build from 2015/11/14.
Mario Artist Paint Studio: Before bug:
After bug:
Mario Artist Polygon Studio: Regular GLideN64 (2015/10/12): GLideN64 (2015/11/14):