gonetz / glidehqplusglitch64

Automatically exported from code.google.com/p/glidehqplusglitch64
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OoT Hi-Res texture pack checks/loads but is not visible in-game #290

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem? (My Problem Specifically)
1. Download the Ocarina of Time Community retexture project v5 
(http://www.n64redux.com/content/ocarina-time-community-retexture-project) and 
unzip to correct folder
2.  Attempt to load ROM with Hi-Res textures enabled in Rice's Format, watch as 
textures are checked and loaded
3.  Observe at Ocarina of Time Main Menu that Hi-Res textures are totally 
missing despite being loaded

What is the expected output? Hi-Res goodness What do you see instead? 1996 
goodness

What version of the product are you using? On what operating system?
Emulator: 1964 Version 1.1 (Plugin crashes upon loading textures in PJ64)
Plugin: Glide64 r254
Windows 7 Home Premium 64-bit

Please provide any additional information below.
The game runs perfectly with no texture replacement.
I've tried loading with Alternative CRC Calculation off/on, use alpha channel 
fully on/off, Caching on/off, and compression on/off to no avail.
The pack tests almost perfectly with the ghqchk.exe compatibility checker, 
returning only one warning, no errors.

//////

Not begging for help or anything as I have this somewhat working properly with 
~95% replacement in Mudlord's Rice 6.1.4 albeit with some stutters. That said, 
I'd really like to use and contribute to the development of actively maintained 
projects like this one.

Thanks!

Original issue reported on code.google.com by CossRoo...@gmail.com on 7 Nov 2011 at 1:21

GoogleCodeExporter commented 9 years ago
Since Ocarina of Time Main Menu works fine with djipi's hi-res mod, I suppose 
the problem is in the texture pack you use. It either uses wrong format (not 
png) or wrong crc. To check it, move your pack somewhere, set texture dump mode 
in Glide64 settings and dump textures for the main menu. Search among dumped 
textures for the one, which is not loaded from the hires pack. There must be 
texture with the same name in the hires pack. If it is missing, no wonder that 
it's not shown. If it exists, check that it's size is power of two of the 
original texture size.

Original comment by gon...@ngs.ru on 29 Nov 2011 at 10:30

GoogleCodeExporter commented 9 years ago
The problem is the size of this pack. Some textures are extremely oversized 
(2048*2048)
However I can load it using "Apply texture compression"

Original comment by rato...@gmail.com on 22 Dec 2011 at 11:48

GoogleCodeExporter commented 9 years ago
Thanks for the info. A solution found, the issue can be closed.

Original comment by gon...@ngs.ru on 23 Dec 2011 at 4:37

GoogleCodeExporter commented 9 years ago
Interesting, I thought I had tried "Apply Texture Compression". It's loading 
now, albeit a bit slow. Thanks for the help guys!

Original comment by CossRoo...@gmail.com on 10 Jan 2012 at 6:44