gonetz / glidehqplusglitch64

Automatically exported from code.google.com/p/glidehqplusglitch64
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Castlevania - transparency issue on intro menu text box #309

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Select options during the intro, you will a dark frame hiding the menu text 
underneath it(image 2).

Once in-game, select option and that dark frame is now transparent and you can 
see the menu text clearly (image 1).

Original issue reported on code.google.com by pokefan0...@gmail.com on 6 Dec 2011 at 11:49

Attachments:

GoogleCodeExporter commented 9 years ago
This is a frame buffer effect, emulated only with "Read every frame" enabled.

Original comment by gon...@ngs.ru on 9 Dec 2011 at 8:33

GoogleCodeExporter commented 9 years ago
So, it can be emulated correctly after in-game but not before?
I thought both are the same - one need "Read every frame" but not the other one.

Original comment by pokefan0...@gmail.com on 9 Dec 2011 at 9:36

GoogleCodeExporter commented 9 years ago
Game still can run at almost max VI/s with "Read every frame" except intro menu 
is a bit slow - 30 VI/s for E version.

Please close this issue if it is not possible to fix without "Read every frame"

Original comment by pokefan0...@gmail.com on 9 Dec 2011 at 10:12

GoogleCodeExporter commented 9 years ago

Original comment by gon...@ngs.ru on 9 Dec 2011 at 10:38