Closed linuxaged closed 8 years ago
The shader compiling error is harmless. All those failed shaders have backup ones for mobile platform.
Couldn't find 'android' is a real problem. You need to add your android SDK pathes into PATH. Normally they are "C:\Users
And then I got another error: the IntegratedBRDF.dds file was not found
Error copying file "C:/workspace/KlayGE/KlayGE/Samples/media/EnvLighting/IntegratedBRDF.dds" to "C:/workspace/KlayGE/KlayG
E/Samples/Build/gcc49_android_armeabi-v7a-Debug/EnvLighting/assets/IntegratedBRDF.dds".
make[2]: *** [EnvLighting/libs/armeabi-v7a/libEnvLighting_d.so] Error 1
make[1]: *** [EnvLighting/CMakeFiles/EnvLighting.dir/all] Error 2
make: *** [all] Error 2
[E] Build Samples failed.
ndk version: r10e compiler: gcc 4.9 target arch: armeabi-v7a target platform: android 4.3