gongminmin / KlayGE

KlayGE is a cross-platform open source game engine with plugin-based architecture.
http://www.klayge.org
GNU General Public License v2.0
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Resource view heap support in rendering system #214

Closed gongminmin closed 3 years ago

gongminmin commented 4 years ago

Add a resource view heap type as "the constant buffer of resource views".

gongminmin commented 3 years ago

After #222, explicit heap is not necessary any more. Besides, D3D12 support only 1 cbv/srv/uav heap.