gongminmin / KlayGE

KlayGE is a cross-platform open source game engine with plugin-based architecture.
http://www.klayge.org
GNU General Public License v2.0
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D3D12 descriptor heap allocator #222

Closed gongminmin closed 3 years ago

gongminmin commented 3 years ago

Add a descriptor heap allocator similar to D3D12 memory allocator. It should reduce the number of descriptor heaps every frame.