Open gongminmin opened 8 years ago
Migrated from trac ticket 62, submitted by caumiao@126.com.
Add the Bidirectional Surface Scattering Reflectance Distribution Function (BSSRDF) support in rendering translucent materials.
As a reference, Pixar has a paper: http://graphics.pixar.com/library/ApproxBSSRDF/paper.pdf
Migrated from trac ticket 62, submitted by caumiao@126.com.
Add the Bidirectional Surface Scattering Reflectance Distribution Function (BSSRDF) support in rendering translucent materials.