Closed Calinou closed 10 months ago
I've seen the original Quake 1 paks are only pak0 and pak1. Where's the pak2 file come from ? Is it a mod or something ? I guess it contains no lump files and makes the error.
I've seen the original Quake 1 paks are only pak0 and pak1. Where's the pak2 file come from ? Is it a mod or something ? I guess it contains no lump files and makes the error.
It contains maps, I assume it's a PAK containing compiled maps from the GPL map sources:
After removing pak2.pak
, I get this list:
What's strange is that they're all displayed as "no map file", despite me specifying a folder that contains .map sources for all maps.
What's strange is that they're all displayed as "no map file", despite me specifying a folder that contains .map sources for all maps.
I tried using the map sources like yours (https://github.com/fzwoch/quake_map_source). And it seems like the playable map sources are still found. Have you tried scrolling down yet ?
Even adding my own pak2.pak
which contains only BSP files like yours after being fixed by dd93db43d9e04462a42f0e515340d51c90720d1b. It is still found.
I've tested https://github.com/gongpha/gdQmapbsp/commit/dd93db43d9e04462a42f0e515340d51c90720d1b on 4.0.2, I still can't play the map files:
Can you try unchecking the "Convert MAP filenames to UPPERCASE on load" checkbox ? It will stop the filenames from being converted to uppercase.
I made this option because some map sources were published using uppercase names. AFAIK, Linux filenames are case-sensitive unlike Windows (11) which seems not to care about being case-sensitive.
No replies after 3 months. Closing
OS: Fedora 37 Godot version: 4.0.2.stable
My settings:
Debugger output and local state:
I've tried this process without filling in the map source directory path, but I get the same error.