Closed victorbstan closed 11 months ago
I've been trying to figure out why the two platforms in E1M3 have a gap between them. It seems as if the AABB is wrong, and/or the path origin is wrong and it spreads the platforms apart.
The current implementation uses AABB generated from Godot. I think it might be better to use bounds packed in the BSP file.
I've been trying to figure out why the two platforms in E1M3 have a gap between them. It seems as if the AABB is wrong, and/or the path origin is wrong and it spreads the platforms apart.