gongpha / gdQmapbsp

A simple plugin that loads Quake's MAP/BSP files into Godot 4 interactively
MIT License
42 stars 5 forks source link

Trains / Paths position/aabb wrong? #24

Closed victorbstan closed 11 months ago

victorbstan commented 11 months ago

I've been trying to figure out why the two platforms in E1M3 have a gap between them. It seems as if the AABB is wrong, and/or the path origin is wrong and it spreads the platforms apart.

Screenshot 2023-07-19 at 5 57 13 PM Screenshot 2023-07-19 at 5 56 24 PM
gongpha commented 11 months ago

The current implementation uses AABB generated from Godot. I think it might be better to use bounds packed in the BSP file.