Related to #31. Just change the coordinate conversion from -x, z, y to -y, z, -x.
Makes more sense than the old one because Godot uses -Z as the forward direction. The old conversion uses -X as the forward (same as Quake but in negative) and needs to rotate to -Z. But the new conversion uses -Z as the forward direction directly, no need to rotate.
Related to #31. Just change the coordinate conversion from
-x, z, y
to-y, z, -x
.Makes more sense than the old one because Godot uses -Z as the forward direction. The old conversion uses -X as the forward (same as Quake but in negative) and needs to rotate to -Z. But the new conversion uses -Z as the forward direction directly, no need to rotate.