Open hemebond opened 1 month ago
TBH, stair-stepping (and for sure, other sections inside a player controller too) is very light. I included them in the project to make navigating maps easier.
AFAIR, it was working before in 4.0 and 4.1. It may have regressed in the physics part, so I will have to investigate it further.
I've noticed that walking up stairs doesn't work if you are touching a wall at the same time. This is easy to reproduce in e1m2.
In this image you can see the staircast. I am not trying to move.
And here I am trying to move left, up the stairs, but the staircast has disappeared and I am not moving at all.
Not sure how robust or accurate the player controller is intended to be so please let me know if this is outside the scope of the project.