Closed victorbstan closed 1 year ago
I've been planning to implement switchable lights too. I think it's not too difficult to handle though. Just extend the max lightstyle
from the current (12) to the official value (64) to include switchable light slots (32-62).
And also needs to rewrite some light logic . . .
I made it ! You can try it at #7
Tested it, looks good to me! This is an awesome feature to have :)
Hi, this is more of a feature request (towards parity with Quake 1 BSP) -- I notices that lightmaps are not affected by triggers that turn lights on and off... as in the three buttons on the ramp in E1M1. How difficult would it be to enable lights turning on and off to affect the lightmap? I believe this data is already baked into the BSP.