Other: Wears a hood with long arm pockets and a skull attached
Colors
Primary: red
Secondary: black
Tertiary: none
Attacks
Regular Attack: Claw Swipe
Rears back and swipes with one or both claws (up to you)
Special Attack: Grand Slam
Slams both paws in the ground and tears it open (uses claws to rip or just cracks the ground open is up to you)
Explanation of Transformation
Jessica's Notes
When the hood goes on, the body changes from human to skeletal, the button up opens and underneath is a spinal cord (no ribs) and the feet/legs become digitigrade and turn to large bony paws (separate bones or a bone plate for the feet is up to you).
I was thinking for the shift from human to non human to happen immediately after the opening monologue and I named the attack accordingly, but if it's more difficult to treat it that way, the shift could also be used as the Special Attack instead (ie slams hands on ground, shifts and leaps forward with claws, then after the attack shifts back to human) and the Regular Attack could instead be a punch or kick or something.
Phyllis's Notes
Have an animation that will only be used when the character enters the screen. Jessica's character will start as human, and then it bends forward like in the reference picture to initiate the change, and then immediately will move into a Regular Attack. After that point, the character will be non-human rather than human. The beginning animation needs to seamlessly transition into the Regular Attack, just fyi.
Last Remarks
If anything is too complicated, feel free to change it as you see fit. I consider my input more of a rough guideline than anything solid.
Phyllis Notes
When Jessica uses Attack 2, enemies will come out of the hole from the ground that she's made. I'll do that with programming. Please split the Attack 2 into two layers: one of the foreground rip of the floor's line, and then the rest of the rip of the ground.
Checklist
Optional Animations
References
Additional Items/Changes to the Reference
Colors
Attacks
Regular Attack: Claw Swipe
Rears back and swipes with one or both claws (up to you)
Special Attack: Grand Slam
Slams both paws in the ground and tears it open (uses claws to rip or just cracks the ground open is up to you)
Explanation of Transformation
Jessica's Notes
When the hood goes on, the body changes from human to skeletal, the button up opens and underneath is a spinal cord (no ribs) and the feet/legs become digitigrade and turn to large bony paws (separate bones or a bone plate for the feet is up to you).
I was thinking for the shift from human to non human to happen immediately after the opening monologue and I named the attack accordingly, but if it's more difficult to treat it that way, the shift could also be used as the Special Attack instead (ie slams hands on ground, shifts and leaps forward with claws, then after the attack shifts back to human) and the Regular Attack could instead be a punch or kick or something.
Phyllis's Notes
Have an animation that will only be used when the character enters the screen. Jessica's character will start as human, and then it bends forward like in the reference picture to initiate the change, and then immediately will move into a Regular Attack. After that point, the character will be non-human rather than human. The beginning animation needs to seamlessly transition into the Regular Attack, just fyi.
Last Remarks
If anything is too complicated, feel free to change it as you see fit. I consider my input more of a rough guideline than anything solid.
Phyllis Notes
When Jessica uses Attack 2, enemies will come out of the hole from the ground that she's made. I'll do that with programming. Please split the Attack 2 into two layers: one of the foreground rip of the floor's line, and then the rest of the rip of the ground.