On back camera it looks perfect but on front camera it seems to be mirror image in Y direction.
So to fix this whole loading the model I tried localScale and add negative sign for Y so it gets inverted.
Now its looks good in front camera but there is a lighting issue as it looks dull. I tried add badgeNode.sundirection but still that doesn't worked.
I tried adding a spotlight Yellow but still I cannot figure out any difference.
This is how I'm doing for front sections
val scene = faceArFrontFragment?.arSceneView?.scene
val session = faceArFrontFragment?.arSceneView?.session
scene?.addOnUpdateListener {
if (viewModel.model != null) {
val allDetectedFaces = session
?.getAllTrackables(AugmentedFace::class.java)
allDetectedFaces?.let {
for (face in it) {
//found a new face
if (!faceNodeMap.containsKey(face)) {
val faceNode = AugmentedFaceNode(face)
faceNode.setParent(scene)
// We can place our 3d model at any position we need
faceModel?.thenAccept {
val badge = Node()
val localPosition = Vector3()
localPosition.set(0.0f, -0.3f, 0.0f)
badge.localScale = Vector3(0.1f, 0.1f, 0.1f)
badge.localPosition = localPosition
badge.setParent(faceNode)
badge.renderable = it
badge.light = viewModel.spotLightYellow
scene.sunlight?.setLookDirection(Vector3(0.0f, 0.0f, -2.0f))
}
faceNode.faceMeshTexture = faceMeshTexture
faceNodeMap[face] = faceNode
}
}
// Remove any AugmentedFaceNodes associated with an AugmentedFace that stopped tracking.
val iter = viewModel.faceNodeMap.entries.iterator()
while (iter.hasNext()) {
val entry = iter.next()
val face = entry.key
if (face.trackingState == TrackingState.STOPPED) {
val faceNode = entry.value
faceNode.setParent(null)
iter.remove()
}
}
}
}
}
Hi, I was working with arcore v1.38 in android
I've have 3d model as badge.glb
On back camera it looks perfect but on front camera it seems to be mirror image in Y direction.
So to fix this whole loading the model I tried localScale and add negative sign for Y so it gets inverted.
Now its looks good in front camera but there is a lighting issue as it looks dull. I tried add badgeNode.sundirection but still that doesn't worked. I tried adding a spotlight Yellow but still I cannot figure out any difference.
This is how I'm doing for front sections
I tried creating sunlight