Closed iBicha closed 6 years ago
Would setting the rendering texture to 0 using ArSession_setCameraTextureName when background rendering is not needed, be an optimization?
ArSession_setCameraTextureName
If that works it wouldn't save much. The hardware scaler is still going to be writing the texture image to DRAM.
Duplicate of #31
Would setting the rendering texture to 0 using
ArSession_setCameraTextureName
when background rendering is not needed, be an optimization?