Open wisockijunior opened 5 years ago
I think that ARCore should proceed faster. I was quite disappointed with 1.5.0 and 1.6.0 update as ARKit is rapidly moving forward with its 2.0 update with features like:
ARCore seems to be stagnated - no "breaking changes", some fixes but mainly invisible for the core of the experience. This technology does not deserve to proceed so slowly as it can be The Next Big Thing, but currently the ARKit is overtaking ARCore by half lightyear.
Sorry for those words but I don't mean anything mean, just being honest and moderators are the only one who can pass my (our?) concerns to rest of the Google Team behind ARCore.
If there are not enough people in the R&D team maybe there is possibillity to let supervisors know that Google is behind Apple in this matter, they will be interested for sure and maybe add more fireteams to the case :)
ARCore 1.7.0 no breking changes to catch up to ARKit 2.0 as well. Why Google is treating this groundbreaking tech like trash? Those next few months are crucial to this tech as more and more devices begin to support it, if Google sleeps it over then it's game over for ARCore as serious companies have to move to ARKit with their commercial products.
ARKit also has more reliable tracking so it's not just additional features that require some work.
In 2023, ARKits still has upper hand in everything over ARCORE.
we need better ARCore, updating from camera at only 10 Hz seems you are still using CPU for SLAM. It should be a GPU work instead of CPU. Can we at least use Qualcomm XR embedded solutions, like on Snapdragon 835 and Snapdragon 845? They already provide SLAM at 60Hz without any processing penalties, as the XR1 platform also has special optimizations for Augmented Reality (AR) experiences with Artificial Intelligence (AI) capabilities offering better interactivity, power consumption and thermal efficiency. The platform also features advanced vision processing capabilities fundamental for technologies like Visual Inertial Odometry (VIO), which lets users move around in the virtual world or interact with augmented objects in an AR experience. An integrated sensor hub and optimized sensor fusion abilities allows users to experience rich interactions with motion to photon latencies well below the scientifically required 20ms.