Closed ghus86 closed 1 year ago
It stops because its not sure if the GeoSpatialMode is supported
var featureSupport = EarthManager.IsGeospatialModeSupported(GeospatialMode.Enabled); switch (featureSupport) { case FeatureSupported.Unknown:
Swift Package Manager is currently only supported when using the native iOS SDK. If using the ARCore Extensions for AR Foundation in Unity, you need to use CocoaPods.
Please follower the developer guide for either Unity ARF or iOS native.
Ok thanks for the quick feedback John @jrullman.
I used the swift package manager because the CoCoaPods was giving some errors
Do you know what version of CocoaPods I need to have Arcore geospatial 1.36 support?
Are you using a very old version? The latest should be good. What error were you getting with CocoaPods?
I was using 1.10 but updating to the latest helped with the CocoaPods issue
Regarding the first issue I mentioned if the GeoSpatial is Unknow reloading the scene helps.
Thanks for thhe help
Hi
I am developing an app with the GeoSpatial Api it works well in android but in iOS in the first time I run the app it get stuck only displaying Initializing AR if I close the app and run it again the app works well.
Already tried to give permission for location and camera before launching the scene with the geo spatial API
Using unity 2021.3.14 ar foundation 4.2.7 arcore for iOS 1.36 added via swift package manager only works with this configuration set to the unity framework https://developers.google.com/ar/develop/ios/enable-arcore/#use_swift_package_manager
Xcode 14.3 iOS 16.5
@jrullman any tip how to fix this issue ?