Open Barokoli opened 8 months ago
In the Unity Forum linjianfei found a workaround. It is possible to add "-ld64" to the linker flags to circumvent the issue.
I had this issue too and the linker flag worked for me. Let me leave where to put the "-ld64" flag in Xcode. [Build Settings] > [UnityFramework] > [Other Linker Flags]
Thank you for finding the solution. It saved my life.
Xcode: 15.2 Unity: 2023.3.26f1 ARCore Extensions: 1.42.0 I'm using AR Foundation 5.1.4
Our published App stopped working on Monday seemingly out of nowhere. Before that we had no trouble, the published app was online for a couple of days and worked as expected.
I did some investigations that i go into more detail in my post to the Unity forums. (https://forum.unity.com/threads/ios-crashing-on-assetbundle-load.1509404/) I also created a Unity Bug Report since the crash happens on the Unity side. In short from my testing following criteria produce a crash:
target 'UnityFramework' do pod 'ARCore/CloudAnchors', '~> 1.35.0' pod 'ARCore/GARSession', '~> 1.35.0' pod 'ARCore/Geospatial', '~> 1.35.0' pod 'Firebase/Auth', '9.6.0' pod 'Firebase/Core', '9.6.0' end target 'Unity-iPhone' do end use_frameworks! :linkage => :static