Open darryl-bartlett opened 2 years ago
Hey, any update on this issue, any work around?
Little late to the party but for future reference, I documented my workaround here: https://forum.unity.com/threads/game-get-rejected-by-non-public-api-usage.708245/
Not sure if its ARCore or Firebase or using the two in conjunction.
Hey all,
When uploading a TestFlight build, I get the following issue:
TMS-90338: Non-public API usage - The app references non-public symbols in Frameworks/UnityFramework.framework/UnityFramework: ZN3icu5Edits10addReplaceEii, ZN3icu5Edits12addUnchangedEi. If method names in your source code match the private Apple APIs listed above, altering your method names will help prevent this app from being flagged in future submissions. In addition, note that one or more of the above APIs may be located in a static library that was included with your app. If so, they must be removed. For further information, visit the Technical Support Information at http://developer.apple.com/support/technical/
Does this mean there is no way to advance on iOS with AR Core Extensions at this point?
The other big thing I have in my project is Firebase to pull in markers. Would this have any bearing?