Once an image is tracked, it is always tracked. AugmentedImage.TrackingState always equals TrackingState.Tracking, even if the image is gone (closed). The result is that the AR 3D prefab object never goes away.
VERSIONS USED
Unity: 2019.1.9f1
ARCore SDK for Unity: v1.10.0
Device manufacturer, model, and O/S: Pixel 3, Android 9
ARCore: Lastest version installed/updated from Google Play
STEPS TO REPRODUCE THE ISSUE
Put a Debug.Log in AugmentedImageExampleController
Build to device and look at Logcat
WORKAROUNDS (IF ANY)
Using AugmentedImage.TrackingMethod gives a better result.
i am also facing same issue tracked prefab always there in Android. Is there any solution for this i ma using AR Foundation 4.0.0.(Preview) and Unity 2019.3.3.
SPECIFIC ISSUE ENCOUNTERED
I'm testing this scene -> https://github.com/google-ar/arcore-unity-sdk/blob/master/Assets/GoogleARCore/Examples/AugmentedImage/Scenes/AugmentedImage.unity And this Class -> https://github.com/google-ar/arcore-unity-sdk/blob/master/Assets/GoogleARCore/Examples/AugmentedImage/Scripts/AugmentedImageExampleController.cs
Once an image is tracked, it is always tracked. AugmentedImage.TrackingState always equals TrackingState.Tracking, even if the image is gone (closed). The result is that the AR 3D prefab object never goes away.
VERSIONS USED
STEPS TO REPRODUCE THE ISSUE
WORKAROUNDS (IF ANY)
Using AugmentedImage.TrackingMethod gives a better result.