google-ar / arcore-unity-sdk

ARCore SDK for Unity
https://developers.google.com/ar
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There seems to be a problem when calling ARCoreSession OnDestroy() in ARCore 1.14.0 #734

Open jaeseokpark0927 opened 4 years ago

jaeseokpark0927 commented 4 years ago

SPECIFIC ISSUE ENCOUNTERED

SceneManager.LoadSceneAsync("HelloAR")

Unity function LoadSceneAsync is called, but in ARCoreSession.OnDestroy() intermittently Time is 4260ms. Normally it comes out about 413ms, but sometimes I wonder why the Time is about 4260ms and I want to know how to fix it.

Attach the screenshot of Unity Profiler. OnDestroy3

VERSIONS USED