Unity function LoadSceneAsync is called, but in ARCoreSession.OnDestroy() intermittently Time is 4260ms. Normally it comes out about 413ms, but sometimes I wonder why the Time is about 4260ms and I want to know how to fix it.
Attach the screenshot of Unity Profiler.
VERSIONS USED
Unity : 2018.3.6f1
ARCore SDK for Unity : 1.14.0
Device manufacturer, model, and O/S: LG G7 ThinQ(LM-G710N)
SPECIFIC ISSUE ENCOUNTERED
SceneManager.LoadSceneAsync("HelloAR")
Unity function LoadSceneAsync is called, but in ARCoreSession.OnDestroy() intermittently Time is 4260ms. Normally it comes out about 413ms, but sometimes I wonder why the Time is about 4260ms and I want to know how to fix it.
Attach the screenshot of Unity Profiler.![OnDestroy3](https://user-images.githubusercontent.com/7507458/87132276-98c11c00-c2d0-11ea-83ff-c4865da8191e.PNG)
VERSIONS USED