Closed SeyelentEco closed 5 years ago
Have you tried render the texture in a material?
What do you think that would show? Also I'm a bit of a noob with UE4. Do I create a Material and assign it's color to the Passthrough Camera?
Basically try to do something similar to this: https://answers.unrealengine.com/questions/44139/texture-change-with-blueprint.html
You should be able to see the camera textured rendered on your object if the texture is working properly.
UnrealEngine 4.20.3 built from Google fork ARCore 1.6 Google Pixel Android OS 9
I've tried using both using Blueprint and using C++ but the Texture returned by GetCameraTexture is always black (all the bytes are 0). The width and height and format are okay but all the bytes are zero.
All the bytes are 0.
When I use blueprint to hook up a HUD Image to GetCameraTexture, it turns transparent immediately. There are no errors.