The vertex and frag shaders are background_show_depth_color_visualization.vert and background_show_depth_color_visualization.frag, and I've found them in the ARCore SDK source's sample applications. I'll add those to my PR as well. Just in case someone would want to experiment with the lab. It depends how much the lab wants to be lean, but personally I like to tinker with the lab repos.
The vertex and frag shaders are
background_show_depth_color_visualization.vert
andbackground_show_depth_color_visualization.frag
, and I've found them in the ARCore SDK source's sample applications. I'll add those to my PR as well. Just in case someone would want to experiment with the lab. It depends how much the lab wants to be lean, but personally I like to tinker with the lab repos.