Closed jsantell closed 6 years ago
In the latest three.js, there's a WebGLRenderer.prototype.setFramebuffer function that works around this issue.
WebGLRenderer.prototype.setFramebuffer
Fixed via 457726ababa964811dd41485faaedb60eecf37a4
In the latest three.js, there's a
WebGLRenderer.prototype.setFramebuffer
function that works around this issue.