Is there any way to provide 3D models at runtime instead of compile time?
Current workflow is to run the sceneform plugin to convert .fbx/.gltf to .sfa/.sfb etc; this adds a block to build.gradle and the .sfb is updated on every build in case the .sfa changed. Works great but models are baked-in at compile time.
Would be very useful to do the same offline conversion to .sfa/.sfb but provide the converted model via e.g. firebase instead of baking it in at compile time; obvious use case would be allowing an app installed weeks or months ago to pick up new models immediately (since it isn't feasible to expect a deployed app to be updated in a timely manner). So as character designs evolved simply restarting the app would update to latest "look."
Is there any way to provide 3D models at runtime instead of compile time?
Current workflow is to run the sceneform plugin to convert .fbx/.gltf to .sfa/.sfb etc; this adds a block to build.gradle and the .sfb is updated on every build in case the .sfa changed. Works great but models are baked-in at compile time.
Would be very useful to do the same offline conversion to .sfa/.sfb but provide the converted model via e.g. firebase instead of baking it in at compile time; obvious use case would be allowing an app installed weeks or months ago to pick up new models immediately (since it isn't feasible to expect a deployed app to be updated in a timely manner). So as character designs evolved simply restarting the app would update to latest "look."