Closed vortice3D closed 4 years ago
Hi there:
Finally, the problem was related with an error of the 3D guy, who exported the assets with bad measurements scale, several orders of magnitude higher that the intended to be used.
I'm closing this issue.
Hi there:
I've just migrating to 1.16.0 and I find that Session Anchors don't work as pretending.
Let me explain a bit. I have a development when I place an object in a fixed position (same pose in world) throughout the user experience, so I manage it in the usual way:
Please nore the getSession.createAnchor call. This code is of course an excerpt of the complete "PositionMesh" functional block which as I said works perfectly win 1.15.0 version and previous ones.
Well, this approach works flawless in previous Sceneform versions, but now with 1.16.0, the object is shown as attached to the camera. That is, I can't get away from or closer to it.
The thing is even more strange because when I rotate my device, the object stand still, as pretended and as was it behavior in previous Sceneform versions.
As a resume of the issue, under 1.16.0 version, using a Session Anchor:
the attached renderable is not shown still (wrong behavior) in its position when moving the device (panning or going near or far), but apparently attached in front of screen;
the attached renderable is shown still (right behavior) in its position when rotating the device.
Any help with this?
Thanks for your time.