Is it possible to use sharedCamera with sceneform?
On most of the devices, a camera seesion is able to attach 3 targets, eg. one preview, one surfaceTextures, and one for still image capture. (like taking photo during filming video, or capture depth frames together with rgb image)
I tried that on the sample project of SharedCamera on the Arcore, it works by adding all surfaces from sharedCamera to the same CaptureRequestBuilder for taking image.
I am wondering if it is possible to use sharedCamera together with sceneform? Using secneform is much easiler to render object without touching opengl.
Found a issue https://github.com/google-ar/sceneform-android-sdk/issues/569 that on this topic, but no final solution provided.
Is it possible to use sharedCamera with sceneform? On most of the devices, a camera seesion is able to attach 3 targets, eg. one preview, one surfaceTextures, and one for still image capture. (like taking photo during filming video, or capture depth frames together with rgb image)
I tried that on the sample project of SharedCamera on the Arcore, it works by adding all surfaces from sharedCamera to the same CaptureRequestBuilder for taking image.
I am wondering if it is possible to use sharedCamera together with sceneform? Using secneform is much easiler to render object without touching opengl.