Open edxcastellanos opened 4 years ago
Yeah it happens to me as well. It's an well known issue
@SGTjeong alright, is there anything we can do to avoid the viewer from consuming the RAM at it's MAX capacity? Do you know if the team is working already on a solution and maybe in a next version it won't happen anymore?
Hi @edxcastellanos - We recommend moving to Sceneform 1.16 and using glTF/glb rather than sfb. For this workflow the Android studio plugin is unnecessary since you can use glTF directly as the deliver format of your assets.
Hi! Everytime I open a model using sceneform in Android Studio, my RAM is fully used but is really a problem since I have 32GB RAM so it shouldn't max out.
Tell me if you need something (logs, specifications) to help you with this problem