Closed terezo closed 6 years ago
@terezo - Are you using the 1.3.0 version of the Sceneform gradle plugin or an earlier version? You should see a dependency in your project gradle file that looks like this classpath 'com.google.ar.sceneform:plugin:1.3.0'
@tpsiaki my mystake, I was using earlier version. I was thinking I've got 1.3.0, since I reinstalled plugin from settings
where I saw Install v1.3.0
. It did not update my gradle dependency, I think that's not intuitive.
@terezo Thanks. Can you please file a separate request for auto updating the gradle dependency?
Hi again,
I am having troubles with getting diffuse texture when rendering
.sfb
converted by Sceneform plugin from.obj
. Interesting is, that models converted by latest version ofgoogle-ar-asset-converter
works (thanks to @necrostylery https://github.com/necrostylery/google-ar-asset-converter).Sceneform plugin result
google-ar-asset-converter result
Setup: Android Studio 3.1.3 Build #AI-173.4819257, built on June 4, 2018 JRE: 1.8.0_152-release-1024-b01 amd64 JVM: OpenJDK 64-Bit Server VM by JetBrains s.r.o Linux 4.15.0-23-generic
Assets, with both results: sceneform_vs_necorstylery.zip
Any suggestions how to proceed are appreciate. We are debugging our assets with modelers and this inconsistency makes the process a bit insecure. I notice also troubles with shadow of sofa, which is better for Sceneform. Any advice on what could be wrong with our model would be amazing too.