Open JessHolle opened 6 years ago
This is not currently possible, you would have to import the different nodes as separate models.
It seems this should be tagged as a feature request then.
There are lots of use cases for picking specific sub-nodes -- followed by changing their material, visibility, transformation, or simply using an identifier of the sub-node to look up and display related information.
And one really doesn't want to manage dozens of separate asset files for such a case, but rather 1 that produces a node tree rather than a single node when loaded.
If you import a multi-node model into sceneform, is it possible to pick/ hit-test child nodes?