So, from the Sceneform documentation here, SceneForm accepts the following 3D input asset formats:
obj
fix
glTF
which are converted to either .sfa or .sfb files.
However, .dae (COLLADA) does not seem to be supported (or at least is not documented). The best I've seen with trying to convert from .dae to .sfa involves going from COLLADA to glTF, then using the glTF as input into the .sfa conversion process (e.g. through running gradle compileSceneformAssets).
Can direct conversion from .dae to .sfa/.sfb files be supported? This would help in normalizing some workflows compared to ARKit.
So, from the Sceneform documentation here, SceneForm accepts the following 3D input asset formats:
which are converted to either .sfa or .sfb files.
However, .dae (COLLADA) does not seem to be supported (or at least is not documented). The best I've seen with trying to convert from .dae to .sfa involves going from COLLADA to glTF, then using the glTF as input into the .sfa conversion process (e.g. through running gradle compileSceneformAssets).
Can direct conversion from .dae to .sfa/.sfb files be supported? This would help in normalizing some workflows compared to ARKit.
Thanks in advance!