Open michaelvogt opened 6 years ago
You should be able to just replace the Filament bits in the Sceneform AAR with one compiled yourself. I would recommend rebuilding your custom materials when doing this.
With 'rebuilding your custom materials', you mean delete the .sfb files and let them be recreated?
You should be able to crack open com.google.sceneform.plugin jar, and replace the matc version(s) in there with your new matc, then rebuild.
@michaelvogt Yes, but you need a new version of the matc shader compiler too. See above
Great, thanks.
When you (plural) could provide an 'early access' (or so) sceneform plugin that contains always the latest matc, that would make this process easier.
The answer to this question might be obvious, but please allow me to ask anyway.
I visited the filament repository again after a while, and saw that the project is pretty active and has quite a bit of stars. Excellent.
I understand that Sceneform uses filament as the renderer behind the scenes (pops up in some logcats here and there). Now I wonder, if I can replace the filament version shipped with Sceneform with an experimental one, in case I'd like to try out a new feature provided there.
Can this be done by just exclude filament from the Sceneform dependency and provide my own one, or is there more to it?