Open terezo opened 5 years ago
Tiling should be working to our knowledge, if you have an asset which isn't working we can take a look.
I have same problem with this asset tiling test.zip
I have the same problem. How can i change the uv scaling for a texture on runtime? #825
Hi,
we are currently optimizing download size and memory consumption of our models. We have multiple variations (colors, textures) for each model we download and load at runtime. We need to reuse textures as much as possible. We want to use
.glTF
, because.sfb
does not provide file references to textures.Tiling
Big memory optimization for us is tiling. Here #190 is described how to tile textures with
.sfb
.glTF
Documentation says something about scaling, but it seems to be not working. Our modelers use Blender with.glTF exporter 2.0.
.glTF
?We also designing some sort of "model config
json
" needed for iOS models where we usescale
factor for tiling programmatically for given material, which iOS can access by the name.As described #315, now is only
index
you can use to access material in sceneform. Would be really helpful for us to be able to use also material name to access and modifymaterial
programmatically.Thanks for any advice!