Open yashvv opened 5 years ago
The ModelRenderable.Builder builds the assets asynchronously. You can call build() on multiple builders then wait for them all to complete (or handle them progressively showing up).
The Solar System sample does this for local assets, but you can do the same approach and use the RenderableSource to load the assets from the cloud. See Loading renderables at Runtime for more details.
I'm trying to build a scene with multiple assets. There is a way to download one asset at a time now. But is there a way to download all the assets at once prior to building the scene to prevent lag for the user? If I include the all the assets, textures and normal maps it is blowing up the app size.