Closed Maf-Dy closed 5 years ago
SurfaceView
cannot be used in a ViewRenderable
. What you should do instead is use the camera as an external texture: https://developers.google.com/ar/reference/java/sceneform/reference/com/google/ar/sceneform/rendering/ExternalTexture
All you have to do is give the Surface
from the ExternalTexture
to the camera API to have it produce camera frames in that texture. You can then use that external texture has a texture on a node. Note that external textures require the use of external samples in materials. See https://developers.google.com/ar/develop/java/sceneform/custom-material#parameters
Will give it a try, thanks a lot
yes it worked, i began working on the chromavideo sample replacing the mediaplayer with the camera object then doing as you said made it work
sorry for bothering you with this on the issues page
@Maf-Dy , it would be nice if you can share the sample code as i am looking for the same. Thanks
SPECIFIC ISSUE ENCOUNTERED
Feature Request: putting a layout that contains w surface view for displaying the front camera and rendering them in AR using ViewRenderable doesn't render the view in AR instead the front camera is displayed over the ARSceneView
is it possible to be able to view the front camera in AR as a 2D view?
VERSIONS USED
STEPS TO REPRODUCE THE ISSUE
I edited the solar system app, made the settings node the parent node to display only the layout, then i added inside the layout a SurfaceView, and used camera.open to open the front camera after the node is added in AR
the front camera is displayed but not in AR, it is displayed above the back camera of the ArSceneView