Open dpproduction opened 5 years ago
Right now we only have support for animations via FBX imported to SFB and glTF/GLB only support static assets (whether loaded at runtime or imported into an sfb). At this point we don't have any new animation formats to announce, but I will mark this as a feature request to track this. Thanks!
Thanks! It will be a very useful feature!
Please implement the Animations from glb/gltf! 😎
GLTF animations would be very helpful!
@tpsiaki are there any workarounds possible? E.g. Filament has a gltf loader that supports animation, is it possible to use it directly? Possibly via a custom version of Filament (as in #329). I'd also be interested in adding support to the gltf -> sfa/sfb conversion tool, but I haven't found source for it.
@jfaust Do you found a way to play animated gltf models?
@trikolasu Not yet.
How is the model-viewer doing that? Go to https://www.google.com/search?q=panda on your android Just give us that :D
Please implement the Animations from glb/gltf. Or create an easy and stable online converter without need in Android Studio. Its not a job for developers to convert hundreds of objects, and marketing people just cannot use the existing converter properly.
Hi there:
Truly hoping this feature is added to the next Android SDK release, as ARCore web-component already uses it from several previous versions (I suppose that using a port of the aforementioned Filament existing functionality).
Hi there, kind people:
Any advice about the way to implement/hack within Sceneform, by ourselves, the already available Filament Engine Animated GLTF/GLB functionality ?
BTW, it's me or seems very strange not being to be possible to use this (basic) functionality in ARCore/Sceneform at the moment, considering that:
Anyway, the lack of this fundamental feature makes me think that perhaps Google prefers (as by example Vuforia does) that people use a third party game engine (Unity and Unreal) in order to tackle AR projects, instead of the (good) native-way. Do not misunderstand me, I have not problem with that focus when in fact a "game" is being developed, but I think that's a complete (and bloating) overkill in many other scenarios.
Thanks for your time.
Best regards.
Hi again dear folks:
After writing the previous post, I've just seen in the Filament's GitHub repository that at the moment (Filament 1.3.2) already implemets GLTF/GLB animations by means of gltfio library.
Visiting the Sceneform SDK for Android GitHub repository, the revision history shows that in the last version (v1.12.0), such1.3.2 version of Filament has been added.
From that I think that the only missing step is to incorporate Sceneform v1.12.0 into the plugin for Android Studio. Am I missing something?
Best regards.
+1 I suggest to focus to implement this feature to simplify the developer work...
Hi everybody:
As a result of the fix in implementation of GLTF/GLB on Filament, I think now there are not excuses for finally incorporate GLTF/GLB animations to the native ARCore/Sceneform functionality.
Best regards.
@tpsiaki Still not working on Scenefrom 1.14 ... c'mon guys :(
So weird it is still not working in 1.14... maybe for 1.15?
Hi I'm also in requirement of this feature ASAP. I'm trying to load animated 3d objects at runtime. But animation is only supported in .obj which in turn can't be loaded at runtime as it needs to be converted into sfb. On the other hand runtime supportive gltf/glb formats can't have animation. Such a vicious circle. Please guys implement this ASAP!
1.15 still not implement animated GLTF/GLB functionality.
Supporting all the work on the oldie FBX format is a real bottleneck in each serious pipeline. Very disappointing for the CG artist!
C'mon guys!
How to load animation 3d object in-app by HTTP URL? Is AR core support animated object in runtime by using URL assets of 3d object if yes, then which format I should use?
Thanks
Finalliy 1.16 release support animated GLTF/GLB by means of gltfio library and open access to Filament APIs.
Hallelujah!!
I create ModelRenderable with glb model file that contains a few skeleton animations. But animationDataCount is zero. Do you plan to support animations for glTF/GLB formats?