Open Chen-Alexander opened 5 years ago
On every frame, I check with this with the following code:
collisionRay = Ray(camera.worldPosition, camera.forward)
val result = scene.hitTest(collisionRay)
if (result != null && result.distance < 0.2f) {
when (result.node.name) {
You could determine the exact node by setting its name parameter and look for it when collision happens. The exact collision point is out of my scope but I will look for a solution later. I hope this helps
I already solve this question. but , thank you very much.
------------------ 原始邮件 ------------------ 发件人: "Béri István"notifications@github.com; 发送时间: 2019年5月22日(星期三) 上午6:04 收件人: "google-ar/sceneform-android-sdk"sceneform-android-sdk@noreply.github.com; 抄送: "魑魅魍魉"1401429109@qq.com;"Author"author@noreply.github.com; 主题: Re: [google-ar/sceneform-android-sdk] How do you detect that a cameranode in a scene collides with a node in an AR scene? (#664)
On every frame, I check with this with the following code:
collisionRay = Ray(camera.worldPosition, camera.forward) val result = scene.hitTest(collisionRay) if (result != null && result.distance < 0.2f) { when (result.node.name) {
You could determine the exact node by setting its name parameter and look for it when collision happens. The exact collision point is out of my scope but I will look for a solution later.
I hope this helps
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It is best to get the collision event through the callback, because I need to know which two nodes have collided, the specific location of the collision point. PS:By scene.hitTest (Ray), it is not suitable for me, I have tested it.
Thanks!