Open Jaconici opened 5 years ago
what about texture coordinates and/or UV? is it correct?
what about texture coordinates and/or UV? is it correct?
By texture and UV coordinates do you mean the co ordinates found in the obj files? I haven't edited them and theyre far too long for me to know if they're "correct", not really readable. I've attached the whole obj file in txt format. mercuryobj.txt
I'm having an issue thats driving me mad, I have built a simple app with a sceneview and added a simple model of a rock to the scene and it works, textures load etc. However, I then wanted to move on my using my own obj model which I exported from blender, and the model loads geometrically correctly, but shows only a smooth uniform greyish colour (which actually depends on the textures I'm using so if I use an orangey texture its smooth orange etc). I've checked the mtl files, obj and sfb a hundred times. All file calls point to the correct place and I don't get any error messages, just no texture or bump mapping! Here's the code for all of those mentioned files. mtl:
Blender MTL File: 'Mercury.blend'
Material Count: 1
newmtl Material.001 Ns 96.078431 Ka 1.000000 1.000000 1.000000 Kd 0.800000 0.800000 0.800000 Ks 0.000000 0.000000 0.000000 Ke 0.000000 0.000000 0.000000 Ni 1.000000 d 1.000000 illum 1 map_Bump -bm 0.000030 mercury_topo.png map_Ks Mercury_global_map.png map_Kd Mercury_global_map.png map_Ka Mercury_global_map.png
sfb: { materials: [ { name: 'Material.001', parameters: [ { baseColor: 'Mercury_global_map', }, { baseColorTint: [ 0.80000000000000004, 0.80000000000000004, 0.80000000000000004, 1, ], }, { metallic: 0, }, { roughness: 1, }, { opacity: null, }, ], source: 'build/sceneform_sdk/default_materials/obj_material.sfm', }, ], model: { attributes: [ 'Position', 'Orientation', ], collision: {}, file: 'sampledata/mercuryobj.obj', name: 'mercuryobj', recenter: 'root', scale: 0.20496, }, samplers: [ { file: 'sampledata\Mercury_global_map.png', name: 'Mercury_global_map', params: { usage_type: 'Data', }, pipeline_name: 'Mercury_global_map.png', }, ], version: '0.54:2', }
I'd add the obj but it's very long, so here's the important lines
Blender v2.79 (sub 0) OBJ File: 'Mercury.blend'
www.blender.org
mtllib mercurymtl.mtl o Mercury_Sphere
usemtl Material.001
Any ideas how to proceed? Thank you