Open anesask opened 5 years ago
Same issue for me. I wonder why this happened? was it because the plugin was a beta?
Thanks for the report. We are investigating this issue.
If it helps you @tpsiaki , mine goes down right after I see the "Scanning to Index" show at the bottom of the window
Here is my log file from a previous session, hope it helps.
Does the sceneform dependency version in build.gradle match plugin version? (if android studio won't launch would obviously need to open build.gradle in standalone text editor to modify)
Still not lauching.
Same issue for me. Android Studio not launching after installing Sceneform Plugin
For me, Android studio closes suddenly while converting 3d objects into sceneform assets. AS 3.4.2, sceneform plugin 1.12.0
No way to figure out what really causes the problem, but this one is repeating:
2019-09-16 23:22:18,262 [entQueue-0] WARN - com.intellij.util.xmlb.Binding - no accessors for interface com.intellij.openapi.extensions.PluginDescriptor
`
Does anyone why I am getting error: Fail to load plugin descriptor from file sceneform-android-sdk-1.11.0.zip
while trying to downgrade to plugin 1.11.0 through install plugin from disk??
@tpsiaki Any update for this issue?
@sandip-singh We've been having trouble reproing the issue thus far. We have a theory about what the issue is and a potential fix, but have not been able to validate because we haven't reproed.
If you (or anyone experiencing this crash) would like to try a version with a proposed fix, I would be happy to share a new prerelease version of the plugin for you to try. Please email me if you'd like to try this.
@tpsiaki Here i am. I can try for you
@tpsiaki I can try. Please provide me the per-release version.
Thanks! Here's the pre-release plugin that has what I believe is the fix for the reported issue:
google-sceneform-tools-1.12.1.zip
Install with File > Settings > Plugins > Gear Icon > Install Plugin from Disk... > Select the downloaded zip file (don't unzip it)
Restart Android Studio, then try loading an SFB.
Please let me know if this fixes the crash you've been seeing. Thanks!
I m still having issue opening Android Studio. Now i'm using: AS 3.5 Gradle 3.4.1 Sceneform 1.11.0 Sceneform plugin 1.12.1
If I try to update to Gradle 3.5.0 and Sceneform 1.12.0, my app crashes when I open AR fragment.
Attached there is the Android Studio log for crashes. log.txt
@eldivino87 - a couple of things: it looks like you're using Sceneform 1.11.0 with Sceneform 1.12.0 which isn't supported, although it doesn't look like that's what's causing the crash so I don't expect that to fix it.
It looks like Filament is failing to initialize on your machine. Have you been able to run previous versions of the Sceneform plugin on the same machine you're running on?
Also thanks for sharing the log - that's super helpful :)
@ElDivino - a couple of things: it looks like you're using Sceneform 1.11.0 with Sceneform 1.12.0 which isn't supported, although it doesn't look like that's what's causing the crash so I don't expect that to fix it.
what do you suggest me to do? Downgrade to 1.11.0?
It looks like Filament is failing to initialize on your machine. Have you been able to run previous versions of the Sceneform plugin on the same machine you're running on?
Android Studio has been crashing since I installed the plugin (v1.10.0)
Also thanks for sharing the log - that's super helpful :)
Welcome :-)
I had also the crashes when the sfb files were created under 1.11 and should get open with the new 1.12.
After upgrading everything to 1.12 (as plugin and all ar dependencies) and recreating the sfb files with 1.12 everything seems to be ok.
I am using as 3.5
Ps. I hope that google will reject the idea with the sfb format and will focus on the runtime creation of 3d models. The biggest benefit is the version incompatibility. I am sure that most of the 3d objects outthere are not storage in the project itself but are downloading from somewhere else. Good luck to make sure all versions are displayed correctly. With the functionality of create the gltf files at runtime you don't have such problems. Now fbx and obj should be supported as well.
google sceneform Tools (beta) v1.12.0 bug feedback
android studio crashed when clicked sfb file in demo project chromakeyvideo
android studio version 3.5 mac os version: 10.14.6
Process: studio [692] Path: /Applications/Android Studio.app/Contents/MacOS/studio Identifier: com.google.android.studio Version: 3.5 (AI-191.8026.42.35.5791312) Code Type: X86-64 (Native) Parent Process: ??? [1] Responsible: studio [692] User ID: 501
Date/Time: 2019-09-30 12:35:11.158 +0800 OS Version: Mac OS X 10.14.6 (18G87) Report Version: 12 Bridge OS Version: 3.6 (16P6568) Anonymous UUID: FF950B86-3D0E-797B-46E5-46F4157F165B
Sleep/Wake UUID: 6B1A688F-84CD-4E4B-AC90-4283947B126F
Time Awake Since Boot: 230000 seconds Time Since Wake: 9900 seconds
System Integrity Protection: enabled
Crashed Thread: 47 Java: Filament-Thread
Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY
Application Specific Information: terminating with uncaught exception of type utils::PreconditionPanic abort() called
Thread 0:: AppKit Thread Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x00007fff5911522a mach_msg_trap + 10 1 libsystem_kernel.dylib 0x00007fff5911576c mach_msg + 60 2 com.apple.CoreFoundation 0x00007fff2d08e1ee CFRunLoopServiceMachPort + 328 3 com.apple.CoreFoundation 0x00007fff2d08d75c CFRunLoopRun + 1612 4 com.apple.CoreFoundation 0x00007fff2d08cebe CFRunLoopRunSpecific + 455 5 com.apple.HIToolbox 0x00007fff2c2ec1ab RunCurrentEventLoopInMode + 292 6 com.apple.HIToolbox 0x00007fff2c2ebee5 ReceiveNextEventCommon + 603 7 com.apple.HIToolbox 0x00007fff2c2ebc76 _BlockUntilNextEventMatchingListInModeWithFilter + 64 8 com.apple.AppKit 0x00007fff2a68479d _DPSNextEvent + 1135 9 com.apple.AppKit 0x00007fff2a68348b -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1361 10 libosxapp.dylib 0x0000000130401e3a -[NSApplicationAWT nextEventMatchingMask:untilDate:inMode:dequeue:] + 121 11 com.apple.AppKit 0x00007fff2a67d5a8 -[NSApplication run] + 699 12 libosxapp.dylib 0x0000000130401c7f +[NSApplicationAWT runAWTLoopWithApp:] + 222 13 libawt_lwawt.dylib 0x000000013072e443 -[AWTStarter starter:] + 869 14 com.apple.Foundation 0x00007fff2f385742 NSThreadPerformPerform + 328 15 com.apple.CoreFoundation 0x00007fff2d0aa683 CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION + 17 16 com.apple.CoreFoundation 0x00007fff2d0aa629 CFRunLoopDoSource0 + 108 17 com.apple.CoreFoundation 0x00007fff2d08dfeb CFRunLoopDoSources0 + 195 18 com.apple.CoreFoundation 0x00007fff2d08d5b5 CFRunLoopRun + 1189 19 com.apple.CoreFoundation 0x00007fff2d08cebe CFRunLoopRunSpecific + 455 20 com.google.android.studio 0x000000010d45ad79 main + 336 21 libdyld.dylib 0x00007fff58fe03d5 start + 1
Thread 47 Crashed:: Java: Filament-Thread
0 libsystem_kernel.dylib 0x00007fff5911b2c6 pthread_kill + 10
1 libsystem_pthread.dylib 0x00007fff591d6bf1 pthread_kill + 284
2 libsystem_c.dylib 0x00007fff590856a6 abort + 127
3 libc++abi.dylib 0x00007fff56261641 abort_message + 231
4 libc++abi.dylib 0x00007fff562617df default_terminate_handler() + 267
5 libobjc.A.dylib 0x00007fff57814eeb _objc_terminate() + 105
6 libc++abi.dylib 0x00007fff5626d19e std::terminate(void (*)()) + 8
7 libc++abi.dylib 0x00007fff5626cf86 cxxabiv1::failed_throw(cxxabiv1::__cxa_exception) + 27
8 libc++abi.dylib 0x00007fff5625ff99 __cxa_throw + 113
9 libfilament-jni.dylib 0x00000001a79765e1 utils::TPanic
I encountered this exception
java.lang.AbstractMethodError: com.google.ar.sceneform.plugin.actions.ui.ImportWizard$$Lambda$4253/524841274.onInvalidated()V
at com.android.tools.idea.observable.AbstractObservableValue.notifyInvalidated(AbstractObservableValue.java:64)
at com.android.tools.idea.observable.AbstractProperty.set(AbstractProperty.java:82)
at com.google.ar.sceneform.plugin.actions.ui.GenerateSfbModel.checkModelPathExistent(GenerateSfbModel.java:119)
at com.google.ar.sceneform.plugin.actions.ui.GenerateSfbModel.setModelPath(GenerateSfbModel.java:125)
at com.google.ar.sceneform.plugin.actions.ui.ImportWizard.
Thanks! Here's the pre-release plugin that has what I believe is the fix for the reported issue:
google-sceneform-tools-1.12.1.zip
Install with File > Settings > Plugins > Gear Icon > Install Plugin from Disk... > Select the downloaded zip file (don't unzip it)
Restart Android Studio, then try loading an SFB.
Please let me know if this fixes the crash you've been seeing. Thanks!
@tpsiaki After installing pre-release plugin, Android Studio stopped working
@tpsiaki Any update?
Hi @sandip-singh - We recently had to update to some newer apis to support Android Studio 3.5 and as a result compatibility with 3.4 and earlier versions is no longer available. Can you update to Android Studio 3.5 and try again? Thanks
Hi @tpsiaki - Its working now. Thanks
@tpsiaki hello, my android studio version is 3.5.1, and sceneform plugin version is 1.13, crash again..
@tpsiaki I tried 1.15 too, but still Android Studio is crashing.
Here are the logs:
Plugin 'google-sceneform-tools' failed to initialize and will be disabled. Please restart Android Studio.
java.lang.UnsatisfiedLinkError: C:\Users\viral\AppData\Local\Temp\sceneform-filament-jni8503890119140275451\filament-jni.dll: Can't load AMD 64-bit .dll on a IA 32-bit platform
at java.lang.ClassLoader$NativeLibrary.load(Native Method)
at java.lang.ClassLoader.loadLibrary0(ClassLoader.java:1941)
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1857)
at java.lang.Runtime.loadLibrary0(Runtime.java:870)
at java.lang.System.loadLibrary(System.java:1122)
at com.google.android.filament.Filament.
I have problem when I try to install any version of Sceneform plugin in Android Studio, it just crash without any log or message...
https://plugins.jetbrains.com/plugin/10698-google-sceneform-tools-beta-/versions