Closed tellypresence closed 4 years ago
issue found on Android Studio 3.6 on stabile channel. import .obj file result in Error: java.lang.RuntimeException: java.lang.NoSuchMethodError: com.android.tools.idea.templates.recipe.RecipeExecutor.append(Ljava/io/File;Ljava/io/File;)
Updated to Androis Studio 3.6 and Sceneform 1.15.0. Every .obj and .fbx import results to: Error: java.lang.RuntimeException: java.lang.NoSuchMethodError: com.android.tools.idea.templates.recipe.RecipeExecutor.append(Ljava/io/File;Ljava/io/File;)
Confirm broken w/3.6 stable as well, changing title
After Android Studio update from stable 3.5.x to 3.6 the Sceneform Import stopped working! Updating tools and gradle versions did not fix this problem...
Since the plugin is not working anymore, is it possible to import a sceneform asset without android studio?
@VCDo for now suggest having Android Studio 3.5.3 co-installed and doing all sceneform importing there; after successful import copy all the generated code/files (build.gradle block, .sfa/.sfb/.fbm etc) to your Android Studio 3.6.X or 4.X project and it should work fine -- IIRC using the .sfb isn't the problem, it's just the import process itself that's broken ...or just hold back on 3.5.3 pending proper fix...
Do we have any official confirmation from the Sceneform team as to when this issue will be addressed?
I have the same issue.
+1
+1
I have the same issue
IIUC Sceneform v1.16.0 deprecates the entire SceneForm plugin and .sfa/.sfb workflow instead migrating to direct support for .gltf/.glb format assets
same issue in 3.6.3
SceneForm 1.15.0 plugin installed for three versions of Android Studio. Asset imports perfectly in legacy stable Android Studio (3.5.3) but not in
Android Studio 3.5.3
Android Studio 4 Canary 9