google-code-export / aardwolfclientpackage

Automatically exported from code.google.com/p/aardwolfclientpackage
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have the mapper use portals as priority over recall paths if the lengths are the same #168

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
BEFORE YOU FILL OUT AN ISSUE, DOWNLOAD THE *LATEST* DEVELOPMENT SNAPSHOT
FROM THE DOWNLOADS TAB ABOVE. IS THERE STILL A PROBLEM? OK, PROCEED.
DO NOT SKIP ANY QUESTIONS BELOW WHEN FILING BUG REPORTS!

Your username on Aardwolf so I can contact you if more information is
necessary?

Jaxas

What operating system are you using?

Win 7 sp1

Open the file AardwolfPackageChanges.txt and find the topmost (highest
number) snapshot 'r' number. It should be on the third line of the file and
say something like "r386 snapshot". Paste that line here. If you don't have
this file, you're using a ridiculously old version. Upgrade.

r1431 snapshot

Now explain your request.

I setup two "portals" in the mapper, one uses a real portal, the other uses a 
"recall", both to the same destination room. I flagged the recall one in the 
mapper so it now shows up red. I then set one to bounceportal and the other to 
bouncerecall.

Now whenever the mapper calculates a path and wants to go through these 
portals, it always uses the recall one even if the portal one can be used. This 
is not ideal because the game recall command takes half my moves (over 10k for 
me) and 'word of recall' has a few second lag. Neither recall option is ideal 
and should only be used when absolutely necessary.

What I suggest is change the mapper so it only uses a recall flagged portal if 
it is the single shortest calculated path or you are in a bounce portal, recall 
friendly room.

Original issue reported on code.google.com by javan...@netzero.com on 15 Nov 2011 at 9:07

GoogleCodeExporter commented 9 years ago
should be fixed in r1478

Original comment by Fiendi...@gmail.com on 15 Nov 2011 at 10:14