BEFORE YOU FILL OUT AN ISSUE, DOWNLOAD THE *LATEST* DEVELOPMENT SNAPSHOT
FROM THE DOWNLOADS TAB ABOVE. IS THERE STILL A PROBLEM? OK, PROCEED.
DO NOT SKIP ANY QUESTIONS BELOW WHEN FILING BUG REPORTS!
Your username on Aardwolf so I can contact you if more information is
necessary?
Jaxas
What operating system are you using?
Win 7 sp1
Open the file AardwolfPackageChanges.txt and find the topmost (highest
number) snapshot 'r' number. It should be on the third line of the file and
say something like "r386 snapshot". Paste that line here. If you don't have
this file, you're using a ridiculously old version. Upgrade.
r1431 snapshot
Now explain your request.
I setup two "portals" in the mapper, one uses a real portal, the other uses a
"recall", both to the same destination room. I flagged the recall one in the
mapper so it now shows up red. I then set one to bounceportal and the other to
bouncerecall.
Now whenever the mapper calculates a path and wants to go through these
portals, it always uses the recall one even if the portal one can be used. This
is not ideal because the game recall command takes half my moves (over 10k for
me) and 'word of recall' has a few second lag. Neither recall option is ideal
and should only be used when absolutely necessary.
What I suggest is change the mapper so it only uses a recall flagged portal if
it is the single shortest calculated path or you are in a bounce portal, recall
friendly room.
Original issue reported on code.google.com by javan...@netzero.com on 15 Nov 2011 at 9:07
Original issue reported on code.google.com by
javan...@netzero.com
on 15 Nov 2011 at 9:07