google-code-export / andors-trail

Automatically exported from code.google.com/p/andors-trail
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Help with new maps #124

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
Hi everyone,
first of all: i have no expirience either with programming nor with map 
building, but like this game a lot and heard oskar could use a little help with 
new maps... so i downloaded the tiled map-editor and played a bit.
this is link to he map i´ve bild (alpha state):
http://www.file-upload.net/download-3116817/BlackwaterMountain.tmx.html
i´m using the following tileset:
[URL=http://www.pic-upload.de/view-8455455/RPG_Maker_VX_RTP_Tileset_by_telles080
8.png.html][IMG]http://www6.pic-upload.de/09.01.11/wfh8u2x5phvq.png[/IMG][/URL]
so, how about feedback ;)

Original issue reported on code.google.com by michisch...@web.de on 9 Jan 2011 at 7:16

GoogleCodeExporter commented 9 years ago
ps: link to the tileset: 
http://www.pic-upload.de/view-8455455/RPG_Maker_VX_RTP_Tileset_by_telles0808.png
.html

Original comment by michisch...@web.de on 9 Jan 2011 at 7:17

GoogleCodeExporter commented 9 years ago
Thank you for you contribution, I'm glad to hear you want to help make Andor's 
Trail one of the best games on Android.

First, it is preferred that you attach files to posts that you make instead of 
linking to external upload sites (unless tha files are HUGE).

Secondly, regarding the map you made. While it shows promise, this cannot be 
included in Andor's Trail at the moment, since it has a long way to go before 
it will fit together with the other maps. Here is a brief list of things that 
come to my mind:
 - All maps in Andor's Trail need to use the same tileset files (the smaller split up tileset files). The large image containing the whole tileset can not be loaded by mobile devices since it would make the device exceed memory limitations.
 - All maps in Andor's Trail must have the same look and feel. This map does not in any way resemble any existing map.
 - Maps in Andor's Trail are generally at a maximum of 30x30 tiles. While it might be technically feasible to import larger maps than that, I don't really see the benefit compared to several smaller maps.
 - The tiles used from the tileset need to make the map look as realistic as the existing maps. This means that there should be no straight edges for example when changing from grass to mountain. The tileset allows for smooth transitions from most ground types. The existing maps do not have any sharp edges since that makes the maps look even more unreal.
 - All maps must use the same standard on layer names. See the "template.tmx" file or the mapedit wiki page on what layers are available.
 - Each house floor, entrances and mountain walls are generally two tiles high.
 - Since we generally only display 10x10 tiles of the maps at one time in the game, we cannot have large areas of 10x10 tiles that are empty, since that would make the game look very uninteresting and odd.

Original comment by oskar.wi...@gmail.com on 13 Jan 2011 at 9:47

GoogleCodeExporter commented 9 years ago
Hey oskar, thank you very much for those hints. As i said this map was my first 
try... If you want i will try to build some fitting maps. I do this in the 
evenings instead of watching tv, so when i passed some of my exams in 3 weeks i 
could build you about 10 new maps per week. Just keep me up to date of what you 
liked and disliked. I'll do my best...

Original comment by michisch...@web.de on 13 Jan 2011 at 1:30

GoogleCodeExporter commented 9 years ago
I've got an idea: i would like to build the maps to the north. I thought of a 
mountain chain. How about that?

Original comment by michisch...@web.de on 13 Jan 2011 at 3:10

GoogleCodeExporter commented 9 years ago
I have condensed my thoughts with making new maps into a Wiki page:
http://code.google.com/p/andors-trail/wiki/MapGuidelines

Closing this issue meanwhile.

Original comment by oskar.wi...@gmail.com on 29 Jan 2011 at 8:18