Open GoogleCodeExporter opened 9 years ago
We should already disallow aliasing, Nick.
Search for "aliasing" in
https://chromium.googlesource.com/angle/angle/+/master/src/libGLESv2/ProgramBina
ry.cpp
Original comment by jmad...@chromium.org
on 19 Sep 2014 at 10:11
Great!
We should also make sure we have a test for this, as it's a significant change
in validation between ES2 and ES3 that can cause unexpected behavior. Have you
by any chance ever come across a dEQP test for this?
Original comment by c...@chromium.org
on 22 Sep 2014 at 1:38
Sure, I'll add an angle test for it, that's a good suggestion. I have a test
based on the vector/matrix test that I'll adapt.
I don't off the top of my head recall what dEQP validates for shader inputs in
ES3, we should check.
Original comment by jmad...@chromium.org
on 22 Sep 2014 at 2:08
FYI, we decided to diallow aliasing for WebGL 1.0 also.
We have two conformance tests for that.
conformance/attribs/gl-bindAttribLocation-aliasing.html
conformance/attribs/gl-bindAttribLocation-matrix.html
Original comment by z...@google.com
on 13 Oct 2014 at 5:26
Original issue reported on code.google.com by
c...@chromium.org
on 19 Sep 2014 at 9:44