What steps will reproduce the problem?
1. glBindTexture(GL_TEXTURE_2D, 1)
2. glGenTextures(1, &handle)
3. ASSERT(handle != 1)
We should use a more intelligent scheme for reserving some handles with
implicit creation.
Original issue reported on code.google.com by jmad...@chromium.org on 10 Mar 2015 at 4:36
Original issue reported on code.google.com by
jmad...@chromium.org
on 10 Mar 2015 at 4:36