Open GoogleCodeExporter opened 9 years ago
[deleted comment]
I would just say that this IS making it unbalanced, although just a little bit.
Because - if you are the orange player, you do never have to care about orange
ships - they are yours, an intelligent (:D) AI controls them - they attack the
enemy ships, not you. You will only care about the ships of the enemy player -
the ships of the other color. And - if both players have Aud Cruisers, it would
normally be balanced (same army size in this case), even WITH the holograms -
both players can produce them. BUT when one of the players gets an orange
hologram even when he's not supposed to, he has a slight disadvantage - it
fails to do the trick that is to confuse the enemy, BUT ALSO it confuses HIM
because it seems orange player has even more ships.
Original comment by aurel.b...@gmail.com
on 28 Oct 2010 at 9:13
That's not how colors work in Ares multiplayer. There is not "an orange player
and a blue player" in an Aud-vs-Aud match. Each player seems himself as orange
and the enemy as a chosen color, and both friendly and enemy holograms will
always appear as friendly (orange), regardless of colors picked. Hence,
players are equally subject to the bug.
Original comment by sfiera
on 28 Oct 2010 at 9:49
Oh, right. It's equal then.
Original comment by aurel.b...@gmail.com
on 29 Oct 2010 at 12:28
[deleted comment]
[deleted comment]
[deleted comment]
Original comment by sfiera
on 4 Oct 2011 at 3:06
Original comment by sfiera
on 4 Oct 2011 at 4:03
Original comment by sfi...@sfzmail.com
on 3 Nov 2011 at 9:17
Original issue reported on code.google.com by
sfiera
on 13 Nov 2009 at 7:04