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Audemedon holograms don't adopt player color #3

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
What steps will reproduce the problem?
1. Start a multplayer game where both players are Audemedon.
2. Select an alternate color for the other player.
3. Have the other player use the "HOLOGRAM" weapon of the Aud Cruiser.

What is the expected output? What do you see instead?

The generated hologram will be orange, the default color, instead of
whatever color was selected.

The technique of picking a very different color for your foe, so as to make
it easy to identify holograms, is discussed in some strategy guides. 
However, it _is_ a bug, and should be fixed.  Since, by definition, both
players must be Audemedon for the bug to occur (meaning they are both
subject to the bug's effects), there should be no meaningful difference in
balance as a result of fixing this.

Original issue reported on code.google.com by sfiera on 13 Nov 2009 at 7:04

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
I would just say that this IS making it unbalanced, although just a little bit. 
Because - if you are the orange player, you do never have to care about orange 
ships - they are yours, an intelligent (:D) AI controls them - they attack the 
enemy ships, not you. You will only care about the ships of the enemy player - 
the ships of the other color. And - if both players have Aud Cruisers, it would 
normally be balanced (same army size in this case), even WITH the holograms - 
both players can produce them. BUT when one of the players gets an orange 
hologram even when he's not supposed to, he has a slight disadvantage - it 
fails to do the trick that is to confuse the enemy, BUT ALSO it confuses HIM 
because it seems orange player has even more ships.

Original comment by aurel.b...@gmail.com on 28 Oct 2010 at 9:13

GoogleCodeExporter commented 9 years ago
That's not how colors work in Ares multiplayer.  There is not "an orange player 
and a blue player" in an Aud-vs-Aud match.  Each player seems himself as orange 
and the enemy as a chosen color, and both friendly and enemy holograms will 
always appear as friendly (orange), regardless of colors picked.  Hence, 
players are equally subject to the bug.

Original comment by sfiera on 28 Oct 2010 at 9:49

GoogleCodeExporter commented 9 years ago
Oh, right. It's equal then.

Original comment by aurel.b...@gmail.com on 29 Oct 2010 at 12:28

GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago
[deleted comment]
GoogleCodeExporter commented 9 years ago

Original comment by sfiera on 4 Oct 2011 at 3:06

GoogleCodeExporter commented 9 years ago

Original comment by sfiera on 4 Oct 2011 at 4:03

GoogleCodeExporter commented 9 years ago

Original comment by sfi...@sfzmail.com on 3 Nov 2011 at 9:17