What steps will reproduce the problem?
1. Start a game.
2. Amass enough money that the "gross money bar" on the left displays at least
one tick.
3. Go to the "build" screen in the minicomputer.
4. Hover over something expensive.
What is the expected output? What do you see instead?
The game should display something indicating "yes, you have enough money for
this." However, the money bar is displayed as if the gross money bar didn't
exist, meaning it could display a red section even when the player has enough
money.
Note that the gross money bar should probably indicate something so that the
player understands "bar of this bar will be consumed" (one could imagine ships
expensive enough that a full tick would be consumed from the gross money bar as
well).
Original issue reported on code.google.com by sfiera on 17 Oct 2010 at 7:59
Original issue reported on code.google.com by
sfiera
on 17 Oct 2010 at 7:59