google-code-export / assaultcuber

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Cube maps player spawns bug #126

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
The Cube maps are supposed to be compatible with ACR but when I try to load on 
of them, it work only if the gamemode is coopedit. With the other gamemodes, an 
error message appears instead, saying player spawns are missing.

In coopedit, it appears player spawns entities remain but their 2nd value, on 
what depend the team is set to 0, unused (and impossible to set, even at using 
the entproperty command) in Cube but used to define the team in ACR.

Visibly, depending on the team mutator setting, the game search for player 
spawns with with this value set to 1 or 100, without find, and because of it, 
provide an error message instead loading the map.

The easier way to solve this problem is set this 2nd to 100 value when the Cube 
Stuf converted into ACR stuff

Original issue reported on code.google.com by nicolasl...@gmail.com on 20 May 2013 at 7:13

GoogleCodeExporter commented 9 years ago
How does Cube differentiate team spawns? I can't remember: does Cube even have 
teams?

Original comment by theonlypwner on 20 May 2013 at 7:57

GoogleCodeExporter commented 9 years ago
If Cube doesn't use "team spawns", then I could just do your fix and force 
every spawn to FFA if it is a cube map.

Original comment by theonlypwner on 20 May 2013 at 8:06