Closed GoogleCodeExporter closed 9 years ago
At first I could not interpret it, but I see what you mean now.
You mean that there should be a vertical height offset for flag entities.
The engine is currently using attr1 for type, attr2 for team, attr3 for enemy, and attr4 for progress.
I guess attr3 could handle both team and enemy and attr4 could still be used for progress, leaving attr2 for the offset.
However, I cannot see how this is problematic in the map you provided.
I now realize what you mean: the secure flags should have 3D instead of 2D
checks.
Original comment by theonlypwner
on 21 Jan 2014 at 12:20
Fixed and verified in 2a18c9a19c48559a6841addd4cb54ab7a858edac
Original comment by theonlypwner
on 21 Jan 2014 at 12:39
Original issue reported on code.google.com by
rh.nkr...@gmail.com
on 19 Jan 2014 at 3:10Attachments: