Closed GoogleCodeExporter closed 9 years ago
Some issues are cropping up surrounding this issue, for example, when collision
prediction occurs relative to when player input velocity is read.
Original comment by mikeg3...@gmail.com
on 17 Nov 2012 at 7:12
CollideWithSolids is now called inherently from an object's move method. It has
been removed from Room's updateAll method.
Original comment by mikeg3...@gmail.com
on 17 Nov 2012 at 7:21
Original issue reported on code.google.com by
mikeg3...@gmail.com
on 17 Nov 2012 at 3:44