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Seekers sometimes go into walls or bounce off them #323

Open GoogleCodeExporter opened 9 years ago

GoogleCodeExporter commented 9 years ago
In 019, I have seen a seeker go into a wall, and even sometimes bounce off.  It 
seems to be related to the distance from the wall at which it is shot; you need 
to be close but not too close.

Will try to more reliably reproduce.

Original issue reported on code.google.com by watusim...@bitfighter.org on 1 Dec 2013 at 11:23

GoogleCodeExporter commented 9 years ago
I think this has to do with client-side prediction.  Some things to consider:
 - Should bounce be predicted?
 - Something else

Original comment by buckyballreaction on 16 Dec 2013 at 4:18

GoogleCodeExporter commented 9 years ago
If a seeker hits a wall, what's supposed to happen?  I think it explodes, no?  
If so, why would the client ever think the seeker would bounce?

Original comment by watusim...@bitfighter.org on 16 Dec 2013 at 9:57

GoogleCodeExporter commented 9 years ago
hmm can the seeker be calling the rebound function of bouncers and bursts?

Original comment by Cory.Pou...@gmail.com on 19 Dec 2013 at 7:40

GoogleCodeExporter commented 9 years ago
Maybe this is lag/prediction issue after all.  I can reproduce with a large 
simulated lag; it appears that all seeker steering happens on the server, and 
the client just accepts passive updates.

What if the seeker transmitted its target to the clients, so they could do 
better prediction?

Original comment by watusim...@bitfighter.org on 13 Jan 2014 at 10:43

GoogleCodeExporter commented 9 years ago

Original comment by watusim...@bitfighter.org on 17 Jan 2014 at 3:08